AI Insights · Timothy · April 2022
Top 5 Tank Games on Android in Bulgaria: Q1 2022
Discover the performance of the top 5 tank games on Android in Bulgaria during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top five tank games on Android in Bulgaria showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.
War Machines:Tanks Battle Game from Wildlife Studios experienced a fluctuating trend in weekly revenue, peaking at approximately $965 in the week of February 21. Weekly downloads saw a peak of around 1K in the week of January 24, but then gradually declined to about 713 by the end of March. The game’s weekly active users started at 3.5K at the beginning of the quarter and saw a decrease, ending with approximately 3.1K by the last week of March.
World of Tanks Blitz by Wargaming Group had a notable peak in weekly revenue of about $730 in the first week of January. Downloads showed an upward trend, reaching around 710 in mid-March. The game maintained a strong presence with weekly active users rising from 3.9K at the start of January to about 4.6K at the end of March.
Tank Warfare: PvP Battle Game from Click.18 Mobile saw its highest weekly revenue in mid-January with approximately $334. Downloads fluctuated, peaking at around 1K in early March. Active users showed a significant increase from 771 at the end of December to 722 in the first week of March, but then dropped to 227 by the end of the quarter.
Tank Force: Tank games PvP from XDEVS LTD displayed lower revenue figures, with a peak at $119 in late January. Downloads started from zero and gradually increased, peaking at 60 in the last week of February. The game’s active users were minimal but showed a slight increase, reaching 59 in mid-March.
Furious Tank: War of Worlds, also from Click.18 Mobile, had modest weekly revenue, peaking at about $95 in the last week of March. Downloads were relatively stable, with a slight peak at 26 in mid-March. Active users remained low but steady, ranging between 24 and 30 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.